Medicine >= 60
Pharmacy >= 40
Effect: The user’s @Trait[healing] Actions and their Use Actions utilizing a [Healing] item have a 30% fixed chance of curing one Affliction the target possesses – @Trait[major-affliction]s are cured first, and @Trait[minor-affliction]s are cured if the user has no @Trait[major-affliction]s. Where multiple afflictions of the same severity exist, the user may select which one to cure.