Conversation >= 50
Leadership >= 50
Trigger: An ally gains @Affliction[fainted].
Effect: The user can spend 8 PP as a Complex Action at [interrupt-4] when a creature at a range of 10m of the user gains @Affliction[fainted] to revive the target to @HP[5 tick] and heal have it lose 1 Stack of @Affliction[weary], and the user is Flinched 40%.
Effect: The target is healed to 1HP, and is healed of one Stack of @Affliction[weary]. Then, the target is cleared of any [Major Afflictions] and [Minor Afflictions] and recover @Tick[5].