To work more precisely, have rigid structures in place, and encourage some of the enticing mechanics and situations from the games and anime, this is how we’re choosing to handle height, weight, Weight Class (WC), and Size for humans and Pokemon.
To account for those that love their random generators and those that like to set everything themselves, humans generally have their height and weight set by the GM or Player, while Pokemon are generally auto-generated.
Height is measured in meters at its core. Height is displayed in cm if a creature is less than 3 m long/tall, with a GM toggle (eventually) to display either or both metric (m) and imperial units (ft’ in”).
Weight is measured in kilograms at its core. Weight is displayed in g if something weighs less than 1 kg, with a GM toggle (eventually) to display either or both metric (kg) and imperial units (lbs).
Eventually, we plan for 2e to provide randomized heights and weights for created creatures, to replicate the Let’s Go Pikachu and Eevee feel, and provide some variability. The below formulae are our tenatative formulae for this purpose.
Height = NORMINV(ProbH / 2001, Average Height, StdDev)
The above formula calculates a random probability, and uses the inverse normal distribution function to find where that probability charts the person's height.
Weight = NORMINV(ProbW / 2001, MeanBMI, StdDev) x Height2
The above formula calculates a random probability, and uses the inverse normal distribution function to find where that probability charts the person's weight, based on the height calculated above, or one input manually.
Height = ((ProbH/2000) x 0.8 + 0.6) x SpeciesAverage
The above formula is mostly reverse-engineered from Let’s Go Pikachu and Eevee, with the "SpeciesAverage' being the value listed on the Species Item for a Pokemon, which is itself taken from official Pokedex sources.
Weight = ((ProbW / 2000) x 0.4 + 8) x Height x SpeciesAverage
The above formula is mostly reverse-engineered from Let’s Go Pikachu and Eevee, with "Height" being the value calculated above (or input manually), and the "SpeciesAverage' being the value listed on the Species Item for a Pokemon, which is itself taken from official Pokedex sources.
Weight Class (WC) is a mechanic to be used for the purposes of carry capacity and similar mechanics. Currently, it is purpose build for the mechanics of a number of attacks and abilities. WC is calculated (evenutally automatically) based on the total weight of a creature, plus its equipped items.
For the below chart, a creature's WC is determined based on the first weight threshold it meets, starting from WC 1.
Weight Class | Weight Threshold (kg) | Weight Class | Weight Threshold (kg) |
---|---|---|---|
1 | < 10 | 9 | < 120 |
2 | < 20 | 10 | < 145 |
3 | < 30 | 11 | < 190 |
4 | < 40 | 12 | < 240 |
5 | < 55 | 13 | < 305 |
6 | < 70 | 14 | < 350 |
7 | < 85 | 15 | < 410 |
8 | < 100 | 16 | >= 410 |
Size is what determines the actual dimensions of a creature’s token on a tactical map and all other associated mechanics.
A creature’s "Base Height" (the one listed on the Actor's Sheet) is modified depending on how it’s measured, either being measured by the creature’s length (like a snake or a fish) or a creature’s withers/shoulders (like dogs or horses). Certain creatures, like many Legendary Pokemon, or strangely bulky Pokemon, are usually measured as quadrupeds. These are listed on a creature's Species Item as height
, length
and quad
.
With this, when determining a creature's Size Category, the creature's "Base Height" is multiplied via the below formulae, which is then compared to the different Height Thresholds for the Size Categories.
To determine a creature’s Size, based on the below table:
Creatures may only be at most Titanic in Size naturally.
The table, below, lists Size Category determinations for creatures based on the value listed on their Actor Sheet (which is, by default, the Species' average).
Size Category | Height Threshold | Effective Height Threshold (Length) | Effective Height Threshold (Quad) |
---|---|---|---|
Diminutive | < 0.3048 | < 0.5073 | < 0.1512 |
Tiny | < 0.6096 | < 1.0145 | < 0.3024 |
Small | < 1.2192 | < 2.029 | < 0.6047 |
Medium | < 2.4384 | < 4.058 | < 1.2094 |
Large | < 4.8768 | < 8.116 | < 2.4189 |
Huge | < 9.7536 | < 16.2321 | < 4.8378 |
Gigantic | < 16.4592 | < 27.3916 | < 8.1638 |
Titanic | - | - | - |
Max | - | - | - |
Size Categories are involved with a number of other statistics and mechanics.
Size Category | Token Side Length (m) | Category Modifier (CatMod) | Reach (m) | Range Multiplier | Wide Line Width (m) |
---|---|---|---|---|---|
Diminutive | 1/4 | 0 | 1 | x1.00 | 2 |
Tiny | 1/2 | 1 | 1 | x1.00 | 2 |
Small | 3/4 | 2 | 1 | x1.00 | 3 |
Medium | 1 | 3 | 1 | x1.00 | 3 |
Large | 2 | 4 | 2 | x1.10 | 4 |
Huge | 3 | 5 | 3 | x1.20 | 4 |
Gigantic | 4 | 6 | 4 | x1.30 | 5 |
Titanic | 5 | 7 | 5 | x1.40 | 5 |
Max | 6 | 8 | 6 | x1.50 | 6 |
This value, numbering from 0 to 8, is associated with a number of other mechanics based off Size. To compare this to other systems, the Category Modifier is more akin to a "Size Bonus" or "Size Rank", in that it influences numbers and statistics elsewhere. This is referred to in other areas in the rules as a creature's CatMod, in shorthand.
Each Actor has a specific token/actor size when placed onto the board, dependent on their Size Category. Each creature has a token side length of X metres, with Medium sized creatures having tokens that are 1m x 1m (generally, one square in size).
A creature’s Reach (basically the length of its limbs) determines the Range of the creature’s [Contact] attacks. This value is equal to:
The Range of the user’s non-[Contact], non-Burst/Emanation attacks increase based on the creature’s size (due to greater output of energy, etc.), equal to:
The width of the template for "Wide Line" attacks and effects is also dependent on a creature's Size Category, as follows:
A creature’s HP calculation is modified by their Size Category, specifically their CatMod. Their BulkMod is expressed as:
Creatures have their accuracy affected by the difference in their Size Category vs their target's.